The art complements the narrative, and the colors and tones match the atmosphere for each scene. I knew the characters were great when I found myself either disappointed or pleased with the things they say or do. My favorite is easily the ferryman, as he brings a lot of charisma, humor, and energy despite the grimness of your situation. Whether it be an over-the-top art teacher or a quirky childhood friend, they play their roles well. They liven up the atmosphere and bring a lot of spirit with their personality. When it comes to the characters, they are all very well-written. There was no moment of disconnect whatsoever, and I felt fully invested from the game’s onset. The lines were delivered with gusto and great enthusiasm. The narrative is beautifully told through the use of natural dialogue and remarkable voice-acting performances. It’s not always playful and lighthearted, though, as you make serious decisions that ultimately affect the future. It was like watching an interactive animated film, as I got to partake in actions such as flipping through a scrapbook or throwing a paper ball at someone. The game does a brilliant job of enveloping you in the base story while also giving you some choices in how some of the tale unfolds. Throughout the game, you can interact with some objects with your blinks as well, allowing you to be more immersed in his story.īefore Your Eyes allows you to witness the key moments in Benny’s life, whether it be the precious moments of warmth and affection from his family or the first time he falls in love. As the ferryman mentions in the opening moments, your blinks move the adventure forward in the timeline. You play a boy named Benny, reliving his significant moments from birth to death. Despite those tiny hiccups, it was generally a solid and steady experience blinking my way through the life of the character. However, I can see cause for frustration if it occurs during a major event. Luckily for me, I had these instances occur at minor moments. I had to adjust it a couple of times as I had moments where the game misread my ocular cues. That being said, if you don’t have a webcam, there is an option to play the game without one, but it does break the immersion considerably.Īdditionally, there’s also an option to adjust and calibrate the eye-tracking. Luckily, the devs at GoodbyeWorld Games accounted for those that wear glasses. To partake in the full experience, you will need to have a webcam to track your eyes. To use blinking as the main method of interaction is quite a bold and innovative choice. Your blinks determine the interactivity you get from this game and the pace you would like to go at. Instead, your eyes are the only tool you need. I really recommend it to anyone who's even remotely interested.Before Your Eyes allows you get to control the narrative of the game, but not with your typical keyboard and mouse or a controller. I'd say more but this is the kind of game where spoilers would be *extremely* detrimental. I don't think this game is for everyone, but it's safely one of my favorite games ever. It might not hit everyone the same but it's one of my favorite games like.ever. Playing it genuinely felt like an experience, the kind you don't get very often. The best praised I can give this game is that it's an extremely well written narrative game. If you're interested, the game is super short(about 1-2 hours at most) and not too expensive either. You don't have to worry about missing out on too much if you can't stop blinking, and I believe you can play without it if you want, but I honestly think the blinking makes it much more immersive. The game is about a man who is relieving his life after dying and you get small flashes of it from his childhood, but once you blink the scene "ends" and it skips to the next one. I wasn't expecting this game I hadn't heard of to hit me as hard as it did.īefore I talk about how good this game is, here's a quick summary: it's a short narrative game (about one hour to two hours) and it has a gimmick where you control it with your eyes.
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